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【时快讯】【我的世界】RlCraft2.9.2第四个版本更新内容

2023-01-20 21:02:12 来源:哔哩哔哩

2023年1月20日,时隔一个月,RlCraft作者Shivaxi也是发布了整合包第四个版本RLCraft v2.9.2 - Test Build 4.2 Wilhelm Edition。


(资料图片)

(下载地址:https://drive.google.com/file/d/1Gy49kA5Z07pCVc78Q0WUO6Gax_q9tttL/view?usp=share_link,需要科学上网哦,没有途径的小伙伴也可以私信up)

以下是更新的主要内容:(翻译在下面,先上机翻版本,具体翻译明后天更新,笔记本忘记带充电器了())

:small_blue_diamond:Remembered to turn off transformation potions on mobs lol

:small_blue_diamond:Disabled Dragon's Eye recipe using Ender Dragon Head. Only craftable now with Tier 5 Fire and Ice Dragon Skulls

:small_blue_diamond:Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property. It can only be applied on Sweep 1 weapons.

:small_blue_diamond:Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones. This should make Silver and some addon throwing weapons work properly again.

:small_blue_diamond:Fixed not being able to catch Boomerangs in mid-air on a server. The catch method was only being called on the client-side.

:small_blue_diamond:Added Scarlite armor and Steel armor

:small_blue_diamond:Added new models/textures for living/sentient armors

:small_blue_diamond:Reworked and added tons of new entity chat lines

:small_blue_diamond:Reworked some bounty board rewards/quests; all fish values increased, min and max required adjusted

:small_blue_diamond:Roguelike Dungeons UPDATED!!!

- Mobs now get lower enchanted gear at earlier levels, and higher enchanted gear at later levels

- Chance for mobs to get enchanted gear increases the deeper you go

- Both of these changes should fix every mob getting thorns all the damn time, but will still be thorny at deeper levels giggity

- Fixed house entrance generating 1 block too high

- Added Tie Fighters

:small_blue_diamond:Blacklisted a bunch of foods from the hungry farmer skill, XAT items, ironberries, all raw fish, etc

:small_blue_diamond:A mob can no longer be Champion AND Infernal for super realzy this time

:small_blue_diamond:Tilling is now only applicable to Hoes

:small_blue_diamond:Purification is now only applicable to Axes

:small_blue_diamond:Miner's Ring can now be reforged with Iron

:small_blue_diamond:Cincinnasite Frames now have a crafting recipe

:small_blue_diamond:Dragons can now have a max of 1000 health (from 800)

:small_blue_diamond:Dragons now heal after eating mobs, equal to their bite damage

:small_blue_diamond:Fixed Dragon bite always doing flat damage no matter their stage/age. Dragon bite will now scale the higher stage and age they are

:small_blue_diamond:Fixed Dragon's taking damage at end of render distance when they're technically unloaded and not ticking

:small_blue_diamond:Fixed Dragon's getting stuck in water, they should now try to fly if in water and has target

:small_blue_diamond:Added Steel Armor

:small_blue_diamond:Added Scarlite Armor w/ set bonus

:small_blue_diamond:Re-enabled Pandora's Curse because omega fuck you

:small_blue_diamond:Reworked Pandora's Curse, so it now iit wi-l-wllil->>>ERROR: MESSAGE LOST<<<

:small_blue_diamond:The following curses are slightly more common: Bluntless, Heavy Weight, Rusted

:small_blue_diamond:Fixed Bluntness not being able to be applied to anything. Now applies to any tool/melee weapon

:small_blue_diamond:Longbows now scale draw time and arrow speed with higher materials

:small_blue_diamond:Crossbows now scale load time and aim time AND bolt speed with higher materials (bolt speed tooltip missing atm)

:small_blue_diamond:Added new Nether Cities hooray (thanks Ray!)

:small_blue_diamond:Added new Mega End Cities hooray hooray (also thanks Ray!)

:small_blue_diamond:Fixed Lance! Actually does more damage now based on your speed when on a mount

:small_blue_diamond:Fixed broken Geonach spawns, removed Geonach spawning from Nether Gold Ore for causing too many issues, and technically at this moment, is not doable due to a Lycanite bug

:small_blue_diamond:Updated SRParasites to 1.9.9 killme

:small_blue_diamond:Implemented a fix for the player fire damage multiplier that SRParasites 1.9.9 introduced. SRParasite armor will now scale the damage a player takes from fire per piece of armor the player is wearing. This applies to SRParasite armor only

:small_blue_diamond:Increased SRParasite mob cap from 70 to 200

:small_blue_diamond:Fixed SRParasites giving Amalgalich Needler and breaking the boss fight (needs testing)

:small_blue_diamond:Attempted a crude rebalance of the parasite armors (needs testing)

:small_blue_diamond:Changed overall damage/health/armor multiplier of SRParasites from 4 to 3 (needs testing)

:small_blue_diamond:Blacklisted unused or broken potions from Potion Sickness

:small_blue_diamond:Added 5 star Champions

:small_blue_diamond:Increased rarity of Champions (from 5% to 3%)

:small_blue_diamond:Rebalanced chance of higher star Champions appearing

:small_blue_diamond:Rebalanced Champion attributes, increased scaling of health, armor, and attack damage

:small_blue_diamond:Champions gain speed the higher star level they are now

:small_blue_diamond:Added custom death messages for 5 star Champion deaths

:small_blue_diamond:Added a couple new Champion names and suffixes

:small_blue_diamond:Increased max percent of damage Reflecting can reflect on a Champion (from 35% to 50%)

:small_blue_diamond:Hoppers can't be blown up anymore

:small_blue_diamond:Made a buttton of changes to Investigative AI and how a lot of mobs behave when getting shot and when investigating, experiment

:small_blue_diamond:Added shield smelting recipes

:small_blue_diamond:Added Cleansing Talisman, this can be combined with any enchanted book to give you an enchanted book of Curse Break

:small_blue_diamond:Added CLeansing Talisman to Bounty Board rewards

:small_blue_diamond:Increased chance for rare bounties to appear (from 27% to 30% per level)

:small_blue_diamond:Increased bounty rarity worth (rare bounties are worth more now, so common is 1x, uncommon is 1.2x, rare is 1.4x, and epic is 2x)

:small_blue_diamond:Underwater Lycanite spawners fixed! Underwater Doomlike Dungeons should now work correctly, get fawked

:small_blue_diamond:Added Legendary tooltips with custom color schemes and borders (courtesy of @StaRtsy#3761 ) for various items and sets of items, enjoy

机翻版本(具体翻译等明后天吧或者有那位大佬翻译一下<()>)

:small_blue_diamond:记得关闭怪物的变形药水

:small_blue_diamond:使用末影龙头禁用龙眼配方。现在只有第5层火龙头骨可以制作了

:small_blue_diamond:修正了由于横扫武器属性的变化而导致的横扫边缘附魔兼容性。只能在横扫1武器上使用。

:small_blue_diamond:修复了投掷武器的伤害修改器错误,其中只有最近的伤害修改武器属性被应用,并覆盖了以前的。这应该使银和一些附加投掷武器正常工作。

:small_blue_diamond:修正了不能在服务器上捕捉半空中的回旋镖。catch方法只在客户端被调用。

:small_blue_diamond:添加猩红色装甲和钢铁装甲

:small_blue_diamond:为活体/感知装甲添加了新的模型/纹理

:small_blue_diamond:重做并添加了大量新的实体聊天行

:small_blue_diamond:重做了一些赏金板奖励/任务;所有鱼值增加,最小值和最大值需要调整

:small_blue_diamond:Roguelike Dungeons UPDATED!!

生物现在在早期等级获得较低的魔法装备,在后期等级获得较高的魔法装备

生物获得魔法装备的几率随着深度的增加而增加

这两个改动应该都能修复所有怪身上的刺,但在更深层次的giggity上还是会有刺

-固定的房子入口产生1块太高

-添加领带战斗机

:small_blue_diamond:从饥饿农民技能,XAT物品,铁莓,所有生鱼等一系列食物列入黑名单

:small_blue_diamond:暴徒不能再是冠军和地狱的超级现实这一次

:small_blue_diamond:耕作现在只适用于锄头

:small_blue_diamond:净化现在只适用于axis

:small_blue_diamond:矿工的戒指现在可以用铁重新锻造

:small_blue_diamond:辛辛纳斯特框架现在有一个制作配方

:small_blue_diamond:龙现在可以有最多1000的生命值(从800)

:small_blue_diamond:龙现在在吃怪物后愈合,等于他们的咬伤

:small_blue_diamond:固定龙咬总是做平伤害,无论他们的阶段/年龄。龙咬现在会按更高的阶段和年龄缩放

:small_blue_diamond:固定龙在渲染距离结束时受到伤害,当他们在技术上卸载而不是滴答

:small_blue_diamond:固定龙被困在水里,他们现在应该尝试飞,如果在水里和有目标

:small_blue_diamond:添加钢装甲

:small_blue_diamond:添加猩红色装甲w/ set加成

:small_blue_diamond:重新启用潘多拉诅咒,因为欧米加操你

:small_blue_diamond:重做潘多拉的诅咒,所以它现在iit wi-l- wlil ->>>错误:MESSAGE LOST<<<

:small_blue_diamond:以下诅咒更常见一些:钝器,重重量,生锈

:small_blue_diamond:固定钝化不能应用于任何东西。现在适用于任何工具/近战武器

:small_blue_diamond:长弓现在缩放绘制时间和箭速与更高的材料

:small_blue_diamond:弓弩现在缩放加载时间和瞄准时间和螺栓速度与更高的材料(螺栓速度工具提示丢失atm)

:small_blue_diamond:添加了新的地狱城市万岁(谢谢雷!)

:small_blue_diamond:添加新的超级终端城市万岁万岁(也感谢雷!)

: small_blue_diamond:固定枪!在坐骑时,实际伤害增加,基于你的速度

:small_blue_diamond:修复了破碎的Geonach刷出,删除了Geonach从Nether Gold Ore产生的太多问题,从技术上讲,在这个时候,由于Lycanite bug是不可做的

:small_blue_diamond: srparasite更新到1.9.9杀死我

:small_blue_diamond:修复了srparasite 1.9.9引入的玩家火焰伤害倍率。sr寄生虫装甲现在会按玩家所穿的每件装甲的伤害来计算。这只适用于SRParasite的装甲

:small_blue_diamond:增加SRParasite的上限从70到200

:small_blue_diamond:固定srparasite给予汞合金Needler和打破boss战斗(需要测试)

尝试重新平衡寄生虫装甲(需要测试)

改变srparasite的整体伤害/生命值/护甲乘数从4到3(需要测试)

:small_blue_diamond:将未使用或损坏的药水从药水病中列入黑名单

:small_blue_diamond:添加5星冠军

:small_blue_diamond:增加英雄稀有度(从5%增加到3%)

:small_blue_diamond:重新平衡高星级冠军出现的几率

:small_blue_diamond:重新平衡冠军属性,增加生命值,护甲和攻击伤害的缩放

:英雄的星级越高,速度越快

:small_blue_diamond:为5星冠军的死亡添加自定义死亡消息

:small_blue_diamond:添加了一对新的冠军名称和后缀

增加英雄身上反射的最大伤害百分比(从35%增加到50%)

:small_blue_diamond:漏斗不能再被炸了

:small_blue_diamond:对调查AI和许多暴徒在被枪杀时的行为进行了更改,实验

:small_blue_diamond:增加盾构冶炼配方

:small_blue_diamond:添加净化护身符,可以与任何附魔书结合,给你一本附魔破魔书

:small_blue_diamond:在赏金板奖励中添加了净化护符

:small_blue_diamond:增加稀有奖励出现的几率(每级27%到30%)

:small_blue_diamond:增加赏金稀有值(稀有赏金现在价值更高,所以普通是1倍,不常见是1.2倍,稀有是1.4倍,史诗是2倍)

:small_blue_diamond:水下狼石产卵固定!水下末日地下城现在应该正确工作,得到fawked

:small_blue_diamond:添加了传奇的工具提示,自定义配色方案和边界(由@StaRtsy#3761提供)为各种项目和项目集,享受

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